Rounds, buys, and resets
FPS series unfold across rounds that hang on a credit economy. The pistol round decides the second round, the second round decides the third, and a string of wins lets a side build an eco-denial bank. Boost tracks how each side spends, when each side force-buys, and where the bonus round gives the underdog a real window.
Utility line-ups and timing
Each map has a small library of pre-set utility line-ups. Smokes that close early open a window for entry; flashes that pop late deny a retake. Boost notes the line-ups a side leans on and the timing window that turns a setup into a round.
Retakes and anti-eco calls
After a plant or a site take, the retake phase is where series swing. Boost explains the post-plant line-ups, the lurk plays, and the anti-eco discipline that decides the third-and-fourth round pair.
Map pool reading
The map pool is the bracket within the bracket. The seven-map circuit rewards the side with depth; the best-of-five race to thirteen rewards the side that wins its own picks. Boost tracks veto patterns and map-side picks so viewers can read the series format before the first round starts.
Frequently asked
Which FPS circuits does Boost cover?
Boost covers publisher-recognised competitive circuits. The publisher’s official page is the source of truth for bracket format, map pool and seeding.
Where do I find the map veto order?
On the publisher’s official page or the league’s rulebook. Boost links to the official source in the relevant guide.
How does Boost label a patch?
Every patch reference carries the version number and a date. Boost does not name unverified changes — the publisher’s patch notes are the source of truth.
