Matchup theory
Matchup theory is the read. A pick that dominates one matchup can be neutralised by a switch in the next. Boost explains the matchup matrix — which characters force a side to commit, which characters neutralise a commitment, and which characters open a punish window.
Frame data basics
Frame data is the grammar. Every move has a startup, an active window, and a recovery. Boost explains the frame window a side wants to interrupt, the frame window a side wants to block, and the frame advantage that converts a block into a punish.
Bracket reset mechanic
The bracket reset is the most-watched mechanic. When the side from the winners’ bracket loses the first set of the grand final, the tournament restarts the grand final. The losers’-bracket side now has to win twice. Boost explains the reset mechanic and the format where the bracket reset does not apply (the “no reset” format).
EVO and the calendar
EVO is the most-watched open tournament on the fighting-game calendar. Boost links to the publisher’s official page for each event on the calendar and tracks regional qualifiers, side events, and the format changes that decide who makes the top eight.
Frequently asked
Which fighting-game circuits does Boost cover?
Boost covers publisher-recognised competitive circuits. The publisher’s official page is the source of truth for bracket format, character ban list and seeding.
What is the bracket reset?
The bracket reset is the mechanic that restarts the grand final when the winners’-bracket side loses the first set. The losers’-bracket side then has to win twice.
Does Boost publish tier lists?
No. Boost is editorial coverage. Matchup commentary focuses on what the patch changed and what to watch next.
